Author: Cherry Li Publish Time: 2024-07-31 Origin: Site
When planning a successful indoor amusement park, numerous factors need to be comprehensively considered to ensure it can meet market demands, achieve profitability, and sustain development. The following elaborates on several key aspects that require close attention during the planning process, including population, residences, schools, office buildings, per capita GDP, competitors, site conditions, customer group positioning, and profit models.
1. Surrounding population
Conduct in-depth research on the population quantity, age structure, and population mobility within the planned area. If the population base is large, especially if the proportion of children and teenagers is high, the potential market demand for the indoor amusement park will be relatively large. At the same time, monitoring the population growth trend is of great significance for predicting future changes in market demand.
2. Surrounding Residential
Understand the distribution, types, and occupancy rates of the surrounding residences. Residents of high-end residential communities usually have higher requirements for the quality and service of entertainment facilities and have stronger consumption capabilities. Residents of ordinary residential communities may pay more attention to the rationality of prices and cost performance. Moreover, newly developed residential areas often witness the relocation of families, bringing new sources of customers to the indoor amusement park.
3. Surrounding school
The number, types, and scale of surrounding schools directly affect the customer source of the indoor amusement park. Parks located near kindergartens, primary schools, and secondary schools can attract a large number of students during after-school hours and holidays. Cooperative activities such as extracurricular expansion activities and parent-child activities can be carried out with schools to increase the park's popularity and attractiveness.
4. .Surrounding office building
The density of office buildings and the number of office workers indirectly reflect the regional economic vitality and consumption capacity. For indoor amusement parks near office buildings, decompression and leisure projects targeting office workers, such as adult video game areas and yoga rooms, can be launched after work and during lunch breaks on weekdays.
5. Per Capital GDP
The per capital GDP level reflects the economic strength and consumption capacity of local residents. In areas with a higher per capital GDP, more high-end, diverse amusement facilities and service projects can be planned, and the pricing can also be relatively higher; while in areas with a lower per capital GDP, projects that are economical and cost-effective should be the main focus.
6.. Competitor Analysis
Study the scale, featured projects, pricing strategies, marketing methods, and customer satisfaction of existing indoor amusement parks in the surrounding area. Identify the advantages and disadvantages of competitors to highlight one's own differentiated features in the planning and avoid direct homogeneous competition. For example, if the surrounding parks mainly feature stimulating video game projects, then projects focusing on parent-child interaction and educational enlightenment can be planned.
7. Site Conditions
The area, shape, floor height, and load-bearing capacity of the site directly determine the types and quantities of amusement facilities that can be accommodated. When choosing a site, ensure there is sufficient space to set up a rich variety of amusement projects. At the same time, consider whether the site's ventilation, lighting, and fire protection facilities meet the requirements to ensure the safety and comfort of tourists.
8.Customer Group Positioning
Based on the comprehensive analysis of the above factors, clearly define the main customer group of the indoor amusement park. Is it focused on parent-child families with children, entertainment consumer groups mainly composed of teenagers, or a comprehensive park covering all age groups? Design corresponding amusement projects, service contents, and marketing plans for different customer groups.
9. Profit Models
1)Ticket Revenue: Based on the customer group positioning and the richness of amusement facilities, establish a reasonable ticket price system, including single-entry tickets, multi-entry cards, season cards, annual cards, etc.
2)Charges for Amusement Projects: For some high-cost or popular amusement projects, separate charges can be implemented to increase profit points.
3)Catering Services: Provide diverse catering options such as fast food, snacks, beverages, etc., which can not only meet the needs of tourists but also increase income.
4)Merchandise Sales: Sell theme-related toys, souvenirs, clothing, and other peripheral merchandise to enhance tourists' consumption willingness.
5)Advertising Cooperation: Cooperate with relevant brands, set up advertising spaces in the park, and obtain advertising income.
6)Event Organization: Organize events such as birthday parties, theme activities, parent-child competitions, etc., and charge event fees.
In conclusion, planning a successful indoor amusement park requires comprehensive consideration of various factors such as population, residences, schools, office buildings, per capital GDP, competitors, site conditions, customer group positioning, and profit models. During the planning process, continuous optimization and adjustment should be made to adapt to market changes and demands and create an attractive and competitive indoor amusement park.